Glossary · Live & linear

What is low-latency streaming?

Low-latency streaming is live streaming configured so that the delay between something happening in front of the camera and appearing on the viewer's screen is a few seconds, instead of the 10 to 30 seconds typical of standard internet streaming.

Where the delay comes from

With six-second segments and a three-segment buffer, a stream is already about 18 seconds behind before any other delay is added.

  • Encoding and transcoding the feed
  • Segment length: a player cannot fetch a segment until it is complete
  • Player buffer: most players hold several segments before starting
  • CDN propagation between origin and edge

Latency tiers

  • Standard: about 10 to 30 seconds, with HLS or DASH
  • Reduced: about 5 to 10 seconds, with shorter segments and a smaller buffer
  • Low: about 2 to 5 seconds, with Low-Latency HLS or low-latency DASH
  • Real time: under a second, with WebRTC, used for calls, auctions and betting

When it is worth it

Latency matters when viewers can compare the stream with something faster: a neighbor's broadcast television, a social media feed, a betting app or a chat. It matters little for a concert or a lecture watched alone.

Lowering it has a price. A smaller buffer gives the player less protection against network hiccups, so stalls become more likely, and low-latency delivery puts more requests through the CDN. Choose the lowest latency the content needs, not the lowest possible.

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FAQ

Low-latency streaming, answered.

More definitions in the streaming glossary.

Planning a streaming service?
What counts as low latency?

There is no formal definition. In streaming it generally means roughly five seconds or less from camera to screen.

Is lower latency always better?

No. Below what the content needs, you are trading stability for nothing. Sport with social chatter needs a few seconds; most events do not.

How does streaming latency compare with broadcast TV?

Broadcast television is typically around five to ten seconds behind real time, so low-latency streaming can match or beat it.

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